![]() ![]() File > Data, then select the esp you've just added. If you use MO2 or another virtualization-type mod manager (are there any?), you'll need to add the CK executable and run it through that mod manager as well. Zip this folder back up into an archive and install it as you usually install mods.īefore loading the game, open the SSE Creation Kit- you will need to install it if you don't have it. I don't think an armor mod should have any head parts/etc, so it's probably safe to copy the executable into the meshes/ folder and just run it with default options. If a meshes/ folder exists, which it should, run this tool on the meshes within. Folders such as textures/ and meshes/ should be in the same directory as the. Unpack the BSA, probably using this tool. ![]() If I'm remembering everything correctly, the steps would be:
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